(words by Meredith)
All cards areHAND PAINTEDLimited Editionsof 500/500 |
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Star Shoveled | Sized: 5" x 7' or 5.5" x 8.5" | Pieriot |
HAND PAINTEDmeanscolors WILL vary . . . lots |
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Wizard's Road a story card |
Christmas on another Planet Design by Cathy Buburuz |
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To OrderPleasee-mail:thetiger@tigermoonpress.comor Call:1-800-484-2066 (roar)(roar, 7627, is the access code) |
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Wizard One-Spell a story card |
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Sea Daughter's Greetings |
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5
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Christmas Knight | ||
See page 2 of Fantasy Cards (Creatures) | ||
Wizard One-SpellOne midwinter's eve in a land of turmoil and turbulence, a wizard was born. Everyone knew he was a wizard because he was born containing a spell. Therefore he was sent to a school of Wizardry to be trained to create additional spells and to cast them. However, no matter how long he trained and toiled at his studies, he could not create a single spell. Nor could he cast a spell, for he had only the one spell he had been born with—which his Teachers forbid him to cast since they did not know what it contained. So, though the spell pressed at him to escape, he stifled it determinedly and continued to study diligently, hoping that was the way to creating. Meanwhile the Master Wizards continued to poke and prod him with their magic in an attempt to discover the nature of the one spell he contained. Since, in all his years as a student, they could not, they decided the spell he contained must be dire indeed—since it was his only one. Still, because he did have that one spell, the Master Wizards allowed him to apprentice. At this point his classmates tried to name him Apprentice Dire-Spell—but he refused to answer to it; instead he took the name One-Spell. Many years later it came time for he and his classmates to became full wizards. Since he contained that one spell, the Masters couldn't deny him his rank as wizard, though they weren't pleased to do so, yet since they were sure it was a dire spell he contained, they reasoned it was safer to keep him under their authority then to let him loose upon the land. That fall the turmoil and turbulence in the country grew fierce, and many enemy invaded their borders. Thus the King called for thirty untried—that they might have a chance to prove themselves—Wizards to come to the aid of their country. All but the Wizard One-Spell. As fall deepened into winter, the combat continued and escalated. The thirty new wizards were not proof against the darkness that was pervading the land. Therefore the King summoned twenty Master Wizards. They brought their apprentices. Once again the Wizard One-Spell was left behind. Deep in winter, in a battle with no surcease, the King, seeing all that he and his country stood for being mired in dark despair, required every able wizard to come to him with all haste to assist in a monumental effort to rid their land of turmoil, turbulence, and war once and for all. Though the Master Wizards would have preferred to leave the Wizard One-Spell at the school, they obeyed their king to the letter. Not only did they go themselves, but they brought the Wizard One-Spell—along with all of their Apprentices and even the promising neophytes. Everyone in the school of Wizardry joined together on the hill overlooking the battlefield and each created spells, together and separately, designed to win the battle for their king. While the Wizards, Apprentices, and Neophytes cast their many spells, Wizard One-Spell carried them sustenance so their efforts could continue unabated. The only person the Wizard One-Spell fought was himself; he fought to keep his one dire spell from escaping. Days of horror filled with terrible and dire spells followed—while the King watched from a nearby hillside and begged the gods grant his country the harmony and unity he had always dreamed of. The gods, it appeared to the King, were not listening. By mid winter's eve, all the Wizards and Apprentices had passed into spirit. The king stood alone on the hill and stared at the wide battlefield full of blood and bodies, and wept to see that the darkness had waxed rather than waned. Though he felt all hope was lost, still he was King, so he asked—even though his voice would not surpass a whisper, "Is there no one else? No one any where? No wizard left at all?" Once the Wizard One-Spell had explained, the King said, "Cast your one spell, Wizard; all is lost anyway. If it takes us both with it, so much the better, for what is a King without a country—or a wizard without a spell?'' The spell, finally freed, burst exultantly into the air. Both the King and Wizard drew and held a breath, waiting for the nature of the spell to manifest... All grew quiet and still— and bright and calm ... for the name of the Wizard's one spell was Peace. |
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Last revision date: October 12, 2008